PROJECTS [UPDATE FOLLOWS SOON!]
The basis of designing a graphic art
that can be actuated by a beam of brightest light
will be the definitive, direct building blocks of music.
DOCUMENTATION WHITE WHEELS
‘BMP/BPM ~ Light Synth‘
I show here some documentation of my optical sound project. Form and light generate sound. An invention of the early ’20 used for film and the first synthesizers. A beautiful and magical concept but always covered in a big machine. I’m undusting and celebrating optical sound by making instruments, installations and doing performances where the visual part of generating sound is at least as important.
[LIVE AT LOOS]
CASS SPRING FESTIVAL
Together with Yiannis Tsirikoglou [sonology] and Leo Svirsky [composition].
At the backstage of the theater are 3 workers running ventilator machines by hand. The ventilator is not pointing to them, but right into the heat of the spotlight.
While the workers are running the machine, it seems that they also influence the circulating sound in the space; the harder they work, the faster and the higher-pitched the sound is circulating.
When the lights dim the volume goes partly down.
The lights are fluctuating, change faster and faster, even strobotic for some time. Quit dramatic and with dreammachine like projections due the ventilators. We stay on the middle of the floor in a circle, the lights are pointing to us. The audience is allowed to come really close.
Then, one moment the workers leave this machines – this factory – while the sound goes on and on.
HOW IT WORKS
There are 3 mutated ventilators drived by hand. Light is shining on it. Behind the ventilator is a lightsensor wich is translating the interval of the light into sound. The 3 machines will constantly make a different combination of sound.
The faster the ventilators go, the faster soundpulses circulate and the higher the pitch. The brighter the light on the machine, the louder the volume. The max/msp patch for multichannel sound which Yiannis created allows us to control the sound in space.
[description in Dutch]
In de donkere krochten van het theater draait de hypnotiserende l’Imachinery op volle toeren. Een doorlopende installatie performance waarbij het flikkerende lichtspel het rauwe geluid genereert.
.::. .::. .::. [DUST]
.::. .::. .::. takes you into the very inside of a flickering light, deeper and deeper you go through galaxy’s with different colorful kinds of ‘dust’. In the end you’ll experience small explosions which cause your black&white ‘free fall’ into … nothing …
This animation was made for the Oddstream Festival 360 Media Lab. Soundtrack is recorded from my white tonewheels. The visuals are based on several visual qualities of the instrument: objective graphical images, the wagon-wheel effect and hypnotizing flickering.
Please watch this movie fullscreen!
animation, concept, score: Mariska de Groot
sound: Yiannis Tsirikoglou
The first installation set-up I made.
By placing the objects in the same lightbeam, the second lightsensor gets filtered by the wheel of the first object. This causes a certain rhythm. These rhythms changes by changing the speed of the motors. For this I wrote a composition and used an Arduino.
Light is sight
The moment light hits a surface, there light ‘projects’
the light becomes [a] visual.
The visual shows a cross section of that moment of the beam
A visual is flat. Light is spatial.
A visual is a capture, a compact summary of that moment of light in space.
A frequency of light can be seen as a code for a visual in space. Space as means of transport.
Sound also travels through space in waves. It is picked up by our ear, our body and everything behind us through motion. Sound touches.
Light and sound both travel through space in wave frequencies.
When light gets captured by our eyes, on the same moment sound touches our body and ear – and both sources use a parallel kind of frequency – what will happen then?
currently I’m working on a new set-up with portable speakers, more wheels, real nice projectors and projections!
Sketch for the Cinechine installation: